Photoshop
Friday, March 24, 2006
Sunday, March 19, 2006
Feet
Friday, March 03, 2006
Insect
I've done lots of insect illustrations, but this is one of my favorites because of the statement it makes. It was the cover art for a book titled "Denial"; it's one of those rare instances when the title and the image work perfectly together to bring forth the essence of the story.
Another, slightly more menacing, insect.
Friday, February 17, 2006
Song
I offer the Amphibious Suite in C (croak) minor, by the Franklin Pond Chamber Music Quartet, performing nightly (in the warmer months), to the delight of many in north Atlanta, USA.
(The frogs and environment were done from scratch in Photoshop. The instruments are digital photos. To see a larger version of this art, go here.)
Saturday, February 11, 2006
Simple
Friday, February 03, 2006
Chair
Friday, January 20, 2006
Cat
I've done lots of cat illustrations, but this is one of my favorites. It was for a poster for a jazz festival that has a running theme "We're the Cats that Make it Happen". I did a different poster for the same event a couple of years later and posted it here for the theme "Small" a few weeks ago. I hope to do a new cat piece specifically for IF if I have time this week.
Friday, January 13, 2006
E is for...
Eccentric Escher Effort

I'm a big M.C. Escher fan, so when I got the opportunity to do something that involves the idea of multiple points of view, I jumped at the chance to play with strange spacial relationships and impossible forms. It was great fun, and incorporates many different traditional media as well as some tweeks in Photoshop.
I'm a big M.C. Escher fan, so when I got the opportunity to do something that involves the idea of multiple points of view, I jumped at the chance to play with strange spacial relationships and impossible forms. It was great fun, and incorporates many different traditional media as well as some tweeks in Photoshop.
Saturday, January 07, 2006
Sea
The sea: water. It's the nectar of all life. There will never be any more nor any less than there is at this moment. The water that we are drinking today was in the sea just a short time ago, and it will be again. Let's take care of it, and everything that lives in it. It's a matter of life and death.
Done from scratch in Photoshop for Illustration Friday.
Friday, December 30, 2005
Flavor
Friday, December 23, 2005
Holiday
Happy Holidays to everyone at Illustration Friday!

This was done a few weeks ago for a friend. She is a symphony violinist who also runs a summer strings program for serious middle and high school kids. The frog by himself is the standard logo I did for her a few years ago, so when she asked me to do a HOLIDAY card for her, putting the frog in a snowglobe was the perfect solution. The whole thing was done entirely in Photoshop.
This was done a few weeks ago for a friend. She is a symphony violinist who also runs a summer strings program for serious middle and high school kids. The frog by himself is the standard logo I did for her a few years ago, so when she asked me to do a HOLIDAY card for her, putting the frog in a snowglobe was the perfect solution. The whole thing was done entirely in Photoshop.
Friday, December 09, 2005
Surprise
Friday, December 02, 2005
Blue
Sunday, November 27, 2005
Saturday, November 19, 2005
Free...variations on a theme
Friday, November 11, 2005
Thursday, November 10, 2005
Strength step-by-step
Step 1:

The ant was done several years ago for a company that makes pesticides. It was done in acrylics with airbrush and traditional brushes. I played with the scale and position of the ant until I found a relationship that looked like it would work...I know the ant is much too big in relationship to the rhino, but the ant is the hero, and it needs to be large enough to see, so I took some artistic license with scale. The rhino was drawn using photo reference found online. Of course, there were no photos that were from the correct angle, so this guy is a conglomeration of many. I did this drawing in Photoshop using a Wacom Intuos II 9X12 tablet. The sketch layer was moved to the top of the stack and the blending mode was set to "Multiply" so that it's visible from every layer under it (Multiply makes the dark marks visible, but the white areas [the background] become transparent).

For reference I also used these sketches from a trip to the zoo; they came closer to the angle I was after than any of the photos I could find.
Step 2:

The sandy ground was done on a new layer at the bottom of the stack. I filled the area with a sandy beige color, then I used the linear gradient tool and did a gradient of dark khaki to transparent from bottom left to upper right; the gradient blending mode was set to multiply.
I wanted the texture to be obvious in the foreground but fade as it recedes into the distance, so I pressed "Q" to enter Quick Mask mode, dragged a gradient from upper right to lower left to mask off the upper right area, pressed "Q" again to create a selection of the un-masked area, and ran the texturizer filter using sandstone as the texture.
The sky was done by drawing the shape with the pen tool, changing the path to a selection, filling the selection with a sky blue, then using the radial gradient with a very light blue to give the impression of a sunny day.
Step 3:

The rhino was done in several stages: the head was one layer; I made a tracing of the sketch with the pen tool, changed the resulting path to a selection, filled the selection with a neutral gray, and then used the brush tool and a variety of brush configurations to paint in the textures and details. The foreleg and foot were on another layer, and the surface textures were on yet another layer; I'm a big believer in layers because they offer so much flexibility.
Step 4:

Next come the horns, which were done exactly like the head, but on a new layer.
Step 5:

The ear is next; rhino ears are very strange, and kind of cute; they remind me of a waffle cone that's been rolled up, before the ice cream goes in. I then added a shadow for the ear on a layer below.
Step 6:

The rope comes next. I thought about drawing the chain going all the way around the horns, but the grays and blues of the chain were too close in color to the rhino's horn and might have gotten lost, so I chose to attach the chain to a rope, instead. The rope was traced with the pen tool, converted to a selection, then filled with a yellowish, "ropey" color. The braids were done with the brush tool and the same yellowish color set to multiply mode.
I also wanted to give the appearance that the feet were being dragged through the sand, so I created a new layer and added "dust" coming up from his feet, and in front of his chin and leg.
Step 7:

The chain comes next. I created a new file and drew two links that were the largest size I would need. After I was happy with the color and the metallic nature of the links, I dragged them to the rhino art. There, I went to Edit>Transform>Distort, and shaped the links to fit the angle and the perspective correctly. Then I hit Command-J to copy the transformed links to a new layer. I then hit Command-T to go into transform mode on the new links and adjusted them to the proper size and position so that they lined up in the correct position, scale and perspective relative to the previous links, and repeating this process until the chain was complete. The ant was copied onto a new layer and was transformed (squished) to a shape that would serve as a shadow for the ant; the shape was moved to it's proper position, then I command-clicked the layer icon to make a selection of the shape, and filled it with a cool gray. I used the blur tool to soften the shadow in appropriate areas.
The ant needed some "footprints" at this point, so I added those as well.
Step 8:

The final step was to copy the completed chain onto a new layer and turn it into a proper shadow for the chain to cast onto the ground; I used the same procedure as I used for the ant shadow above. The ant shadow and the chain shadow were placed on the same layer, and the blending mode was changed to multiply and the opacity was reduced a bit to allow the texture of the ground to show through. And that's that.
The ant was done several years ago for a company that makes pesticides. It was done in acrylics with airbrush and traditional brushes. I played with the scale and position of the ant until I found a relationship that looked like it would work...I know the ant is much too big in relationship to the rhino, but the ant is the hero, and it needs to be large enough to see, so I took some artistic license with scale. The rhino was drawn using photo reference found online. Of course, there were no photos that were from the correct angle, so this guy is a conglomeration of many. I did this drawing in Photoshop using a Wacom Intuos II 9X12 tablet. The sketch layer was moved to the top of the stack and the blending mode was set to "Multiply" so that it's visible from every layer under it (Multiply makes the dark marks visible, but the white areas [the background] become transparent).
For reference I also used these sketches from a trip to the zoo; they came closer to the angle I was after than any of the photos I could find.
Step 2:
The sandy ground was done on a new layer at the bottom of the stack. I filled the area with a sandy beige color, then I used the linear gradient tool and did a gradient of dark khaki to transparent from bottom left to upper right; the gradient blending mode was set to multiply.
I wanted the texture to be obvious in the foreground but fade as it recedes into the distance, so I pressed "Q" to enter Quick Mask mode, dragged a gradient from upper right to lower left to mask off the upper right area, pressed "Q" again to create a selection of the un-masked area, and ran the texturizer filter using sandstone as the texture.
The sky was done by drawing the shape with the pen tool, changing the path to a selection, filling the selection with a sky blue, then using the radial gradient with a very light blue to give the impression of a sunny day.
Step 3:
The rhino was done in several stages: the head was one layer; I made a tracing of the sketch with the pen tool, changed the resulting path to a selection, filled the selection with a neutral gray, and then used the brush tool and a variety of brush configurations to paint in the textures and details. The foreleg and foot were on another layer, and the surface textures were on yet another layer; I'm a big believer in layers because they offer so much flexibility.
Step 4:
Next come the horns, which were done exactly like the head, but on a new layer.
Step 5:
The ear is next; rhino ears are very strange, and kind of cute; they remind me of a waffle cone that's been rolled up, before the ice cream goes in. I then added a shadow for the ear on a layer below.
Step 6:
The rope comes next. I thought about drawing the chain going all the way around the horns, but the grays and blues of the chain were too close in color to the rhino's horn and might have gotten lost, so I chose to attach the chain to a rope, instead. The rope was traced with the pen tool, converted to a selection, then filled with a yellowish, "ropey" color. The braids were done with the brush tool and the same yellowish color set to multiply mode.
I also wanted to give the appearance that the feet were being dragged through the sand, so I created a new layer and added "dust" coming up from his feet, and in front of his chin and leg.
Step 7:
The chain comes next. I created a new file and drew two links that were the largest size I would need. After I was happy with the color and the metallic nature of the links, I dragged them to the rhino art. There, I went to Edit>Transform>Distort, and shaped the links to fit the angle and the perspective correctly. Then I hit Command-J to copy the transformed links to a new layer. I then hit Command-T to go into transform mode on the new links and adjusted them to the proper size and position so that they lined up in the correct position, scale and perspective relative to the previous links, and repeating this process until the chain was complete. The ant was copied onto a new layer and was transformed (squished) to a shape that would serve as a shadow for the ant; the shape was moved to it's proper position, then I command-clicked the layer icon to make a selection of the shape, and filled it with a cool gray. I used the blur tool to soften the shadow in appropriate areas.
The ant needed some "footprints" at this point, so I added those as well.
Step 8:
The final step was to copy the completed chain onto a new layer and turn it into a proper shadow for the chain to cast onto the ground; I used the same procedure as I used for the ant shadow above. The ant shadow and the chain shadow were placed on the same layer, and the blending mode was changed to multiply and the opacity was reduced a bit to allow the texture of the ground to show through. And that's that.
Friday, November 04, 2005
Night
Friday, October 28, 2005
Broken
bro·ken
Pronunciation: 'brO-k&n
Function: adjective
Etymology: Middle English, from Old English brocen, from past participle of brecan: to break.
There are dozens of definitions of the word broken, each offering a different opportunity for illustration. Most have a negative connotation, but I chose to look at broken from a more hopeful angle, as in having broken free from some restraint, or perhaps from a bad situation. I will leave it up to you to interpret this image as you wish.
Saturday, October 22, 2005
Remote
While on what was to have been a routine reconnaisance mission, Major Blunder found himself hopelessly lost when the guidance system failed on his F-3487and3/4 Intergalactic Fighter. Nearly out of fuel, and needing to go to the bathroom REALLY badly, he made his way to the only solid ground within range. When he finally emerged from the cramped cockpit of his broken ship, he found himself on a strange, remote planet. The first thing on his mind was "I gotta take a leak". The second thing was "I wish I could paint happy trees like Bob".
Below is v3.0; same as above but without the RGB video projectors beaming across space. Don't know why I didn't think of that earlier on...oh well, better late than never, I suppose.
Below is v 2.0 (same as above but without the bazillion inch TV)
Below is the first version...
These were done digitally with a combination of photos (the remote controls), Bryce4 for the basic planets, mountains, sky, etc., and Photoshop (CS2) and a Wacom tablet for the details, type, etc. The intergalactic fighter plane, the Major Blunder figure, and the other drawn elements were invented.
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